Set of useful VFX for a rail shooter student game. It includes :
- dual lazer attack with muzzles, lines renderers, impact
- a thruster reactor flame/flame thrower interactive with the ship's speed
- invicibiulity VFX using a fresnel effect
- a shield that can also become a next level collision wall in game using a proximity shader
Everything has been done using maya, substance designer, shader graph, unity, and some c# scripting for the implementation.
the lazer attack from the player's POV
the lazer attack from the side POV
Ship's reactor flames vfx interactive according to the speed
invicibility VFX with particle system and a fresnel effect
Shield and next level collision asset using a proximity shader